using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageDebugDrawAABB : MyDebugRenderMessage
	{
		public BoundingBoxD AABB;

		public Color Color;

		public float Alpha;

		public float Scale;

		public bool DepthRead;

		public bool Shaded;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.DebugDrawAABB;
	}
}
